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Сообщение от DenTNT
Так я не понял, все же сделают взаимодействие между игроками Евы или нет? Что было на этом демо, когда корабль атаковал наземные цели?
хз видео пока не смотрел
и да, взаимоотношение между писи и пс3 будут.. + читал что на прокачку всех скиллов уйдет 7 лет
вот вся инфа с этой конфы
There is Merc Quarter similar to EVE Captain's quarters where everything is
Character sheet displaying everything about your character just like in EVE
Skill system is very similar to EVE, although as well as passive skilling you will also have active skilling.
Battle finder is easy way to jump into the game - devs joined a battle that was already set up
You can also be invited to a battle by a friend, by a corporation member or you can find your own battles by using various filters including star system filters
There is lobby before a match where people can prepare for battle and talk about strategies with each other before the actual battle starts
Dropsuit fitting is available also in lobby, and you can also set your fits there as well for your vehicles
Market is available also there where you can instanatly purchase things
Spawning is "random drop" on a map at first
GAME IS NOT AT ALL PAY TO WIN
RDV's are dropping the actual vehicles and vehicles never spawn out of nowhere
There is real-time 3D overview map that you can view
Goal in this matchup was to destroy MCC and other team is to dock MCC to outpost while other team defends
You an switch from first and third person view in a vehicle
Objectives are split into parts where you can hack parts of the map - defense relays etc
Nanorays are deployable healing spots where you can replenish your health (shield and structure)
You can switch your fit on the fly - at a supply post that you hack and use for switch
You have to hack enemy vehicles to use them and not just jump in
There are launch codes for orbital bombardment that you have to have
EVE players can paint the target on the DUST map for orbital bombardment and send it away
EVE player has to be on correct side of the planet and aim for it always
Players have to destroy anti-MCC cannons before getting in the installation with MCC itself
Rewards are given away to players after the match as well
Maps are generate on the fly but more about that on "Seeding the universe" panel tomorrow!
For a typical FPS gamer DUST roles are very different than traditional FPS game where you have pre-defined classes
DUST 514 players can decide what they want to do in the game
Skills will be expanding as game moves forward
You are given some initial skills to train and basic "Militia" fit (gear), and you pretty much work from that
Once you start playing the game you can discover how you can go forward - deciding if you want to be in MCC, Squad Leader, Sniper, Vehicle Operations etc...
Once you train more skills you will be able to react to different situations faster during the battle
Initial dropsuit consists of Assault Dropsuit, Assault Rifle and Locus Grenade. Afterwards he can add Scrambler Pistol, Nanohive and Shield Recharger should he choose. Then again you add different things and choose different dropsuit like Scout - with Shotgun, Kinetic
Catalyzer (speed enhancer), Drop Uplink (mobile spawn point) etc.
There is fog of war which is being revealed by Active Scanners and MCC can drop various things on the battlefield as it is revealed
There are various skills for vehicles and those vehicles have many other roles you can specialize in so for example you can pick first initial type of dropship but afterwards you can go for Prototype type of dropship and be a lot more effective and also with guns
Matches are not all about you - your role is significant but you have to focus on your team win and therefore get rewarded if you want to progress in active skilling
Combined roles are essential so you should decide to specialize deeply into one role since your corporation will have various specialized people all around
Players can have Web Generators that slow down flyers and Forge Guns can bring down ships a lot easier then - also for HAV's (Heavy Assault Vehicles) they can be repaired by
Dropships and also Dropships can repair themselves as well
There is loot! It comes in two different types but that's about as far as CCP went mentioning also special materials for crafting special things
In the beginning equipment will be given by NPC's but afterwards players will progress by themselves and upgrading from basic gear
There is way for informatuon to be broadcasted by scouts and snipers that can see more of a battlefield so your team ans a lot more insight on all the things happening
You can restock your fittings during the battlefield and spend ISK so you can't be completely broke through the entire match
Same Voice Chat as EVE and also Chat System
MCC will be fittable and perhaps even Warbarge from the very beginning. More about that later!
Cloaking modules are in the game as we already know - covert ops gameplay
There are 3 main classes of vehicles and then for example 6 more roles for LAV's (Light Assault Vehicles) so you get the idea how huge variation of roles are for vehicles as well
There are "Ancient Missions" that are PvE missions against drones etc that can be later on salvaged for extra loot
Game is tested for more than 24v24 and it works well - so expect even more
Players in beta may keep their skill points after game launches and their names but details on that are still being discussed by CCP
Warbarges will be at first limited at first but then expanded as actual spaceships in EVE space probably!