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Старый 15.12.2013, 20:34   #116
artur83
Рядовой
 
Регистрация: 01.12.2011
Адрес: Нижний Новгород
Сообщений: 11
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Столкнулся с другой проблемой, не могу понять в чем причина сей беды. После запуска RO2Server
выдает сей алгоритм, в чем причина сего конфуза?
Помогите решить.
[0011.43] Log: Executing Class Engine.ServerCommandlet
[0011.43] Log: Initializing Game Engine...
[0011.58] Log: Looking for DLC...
[0011.66] Log: Steamworks is unavailable
[0011.67] Log: LoadMap: TE-Apartments?Name=Player?Team=255?maxplayers=50
[0012.24] Log: Game class is 'ROGameInfoTerritories'
[0012.24] Log: Paths were last successfully built on: 05/17/13 09:23:35
[0012.35] Log: Failed to listen: WinSock: binding to port 7777 failed (10049)
[0012.35] Error: Error initializing network layer.
[0012.45] Log: Primary PhysX scene will be in software.
[0012.45] Log: Creating Primary PhysX Scene.
[0012.48] Log: Bringing World TE-Apartments.TheWorld up for play (0) at 2013.12.15-20.19.52
[0017.94] Exit: TcpNetDriver_0 shut down
[0024.66] Log: Bringing up level for play took: 12.302762
[0024.67] Log: Flushing async loaders.
[0028.33] Log: Terrain::PostLoad> CachedMaterial failed to compile? Forcing re-compilation of materal TerrainMaterialResource:TMAT_cracked_concrete_M+TM AT_M_FOC
_Dirt_DirtBase01
[0028.34] Log: Terrain::PostLoad> CachedMaterial failed to compile? Forcing re-compilation of materal TerrainMaterialResource:TMAT_Leaves_and_garbage_M+ TMAT_cra
cked_concrete_M+TMAT_M_FOC_Dirt_DirtBase01
[0028.34] Log: Terrain::PostLoad> CachedMaterial failed to compile? Forcing re-compilation of materal TerrainMaterialResource:TMAT_Leaves_and_garbage_M+ TMAT_art
illery_hole_01_M+TMAT_cracked_concrete_M+TMAT_M_FO C_Dirt_DirtBase01
[0028.34] Log: Terrain::PostLoad> CachedMaterial failed to compile? Forcing re-compilation of materal TerrainMaterialResource:TMAT_artillery_hole_01_M+T MAT_crac
ked_concrete_M+TMAT_M_FOC_Dirt_DirtBase01
[0032.25] Log: ########### Finished loading level: 20.582071 seconds
[0032.25] Log: Initializing Game Engine Completed
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