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Старый 07.06.2006, 19:12   #40
Viron
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Регистрация: 07.03.2005
Адрес: Москва, Марьино
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Возникли трудности с модом. Anti-camp в конфиге прописан, а не работет. Как снизить скорость выстрелов? Может кто знает?
Код:
Misc {
 Unlagged: 1;
 Physics: 1;
 Solids: 0;
 Default Weapon: 0;
 Start Weapons: 511;
 Start Powerups: 0;
 Weapons: 0;
 Items: 781;
 Ammos: 0;
 Powerups: 0;
 Bounding Box: 1.0;
 Switch Time: 1;
 Spawn Protection: 2;
 Destroyable Missiles: 0;
 Inactivity Spectator: 180;
 Teleport Missiles: 0;
 Multi Jumps: 0;
 DM Flags: 1;
 Gib: 1;
 Corpse Time: 5000;
 Respawn Time: 1700;
 Chat Protection: 3;
 Mute Spectators: 0;
 Haste Factor: 1.3;
 Regen Factor: 50;
 Battlesuit Factor: 0.5;
 Health: 300;
 Health Soft Limit: 0;
 Health Hard Limit: 0;
 Health Regen: 200;
 Health Regen Amount: 1;
 Armor: 0;
 Armor Soft Limit: 0;
 Armor Hard Limit: 0;
 Armor Regen: 0;
 Armor Regen Amount: 1;
 Armor System {
 System: 0;
 Green Limit: 100;
 Yellow Limit: 150;
 Red Limit: 200;
 Green Quality: 0.5;
 Yellow Quality: 0.66;
 Red Quality: 0.75;
 }
 Anti Camp {
 Time: 35;
 Radius: 400;
 Damage: 65;
 }
 Team Red {
 Default Weapon: 0;
 Start Weapons: 0;
 Start Powerups: 0;
 }
 Team Blue {
 Default Weapon: 0;
 Start Weapons: 0;
 Start Powerups: 0;
 }
}
 Weapons {
 Offhand Grapple: 0;
 Grapple {
 Cycle: 400;
 Damage: 300;
 Speed: 2000;
 Time: 10;
 Pull Speed: 800;
 Style: 0;
 Gravity: 0;
 Sky: 0;
 Time to Live: 10000;
 Weight: 1.0;
 }
 Suicide {
 Damage: 100;
 Radius: 100;
 Style: 1;
 }
 Gauntlet {
 Cycle: 400;
 Damage: 750;
 Weight: 1.0;
 }
 Machinegun {
 Ammo: 500;
 Cycle: 50;
 Damage: 45;
 Speed: 10;
 Splash Damage: 0;
 Regen: 180;
 Radius: 0;
 Knockback: 0;
 Spread: 200;
 Radial: 1;
 Bounce: 0;
 Sky: 0;
 Weight: 1.0;
 Self Damage: 0.5;
 }
 Shotgun {
 Ammo: 50;
 Cycle: 500;
 Damage: 40;
 Splash Damage: 0;
 Regen: 2000;
 Radius: 0;
 Knockback: 0;
 Spread: 700;
 Radial: 0;
 Style: 1;
 Bounce: 0;
 Gravity: 0;
 Sky: 0;
 Weight: 1.0;
 Self Damage: 0.5;
 }
 Grenade Launcher {
 Ammo: 50;
 Cycle: 400;
 Damage: 1000;
 Splash Damage: 200;
 Speed: 300;
 Regen: 1600;
 Radius: 200;
 Knockback: 0;
 Style: 1;
 Bounce: 0;
 Gravity: 1;
 Time to Live: 1000;
 Sky: 0;
 Weight: 1.0;
 Self Damage: 0.5;
 }
 Rocket Launcher {
 Ammo: 100;
 Cycle: 100;
 Damage: 100;
 Splash Damage: 100;
 Speed: 2000;
 Regen: 400;
 Radius: 120;
 Knockback: 0;
 Style: 0;
 Bounce: 0;
 Gravity: 0;
 Homing Factor: 0.3;
 Time to Live: 15000;
 Sky: 0;
 Weight: 1.0;
 Self Damage: 0.5;
 }
 Lightning Gun {
 Ammo: 200;
 Cycle: 100;
 Damage: 70;
 Splash Damage: 70;
 Regen: 400;
 Radius: 75;
 Knockback: 65;
 Range: 768;
 Style: 1;
 Bounce: 0;
 Sky: 1;
 Weight: 1.0;
 Self Damage: 0.5;
 }
 Railgun {
 Ammo: 100;
 Cycle: 100;
 Damage: 40;
 Splash Damage: 0;
 Regen: 400;
 Radius: 0;
 Knockback: 0;
 Bounce: 0;
 Sky: 0;
 Weight: 1.0;
 Self Damage: 0.5;
 }
 Plasma Gun {
 Ammo: 100;
 Cycle: 100;
 Damage: 60;
 Splash Damage: 60;
 Speed: 2000;
 Regen: 400;
 Radius: 30;
 Knockback: 0;
 Style: 1;
 Bounce: 0;
 Gravity: 0;
 Time to Live: 10000;
 Spread: 300;
 Sky: 0;
 Weight: 1.0;
 Self Damage: 0.5;
 }
 BFG {
 Ammo: 60;
 Cycle: 800;
 Damage: 125;
 Splash Damage: 200;
 Speed: 2000;
 Regen: 3200;
 Radius: 80;
 Knockback: 0;
 Style: 1;
 Bounce: 0;
 Gravity: 0;
 Time to Live: 10000;
 Sky: 0;
 Weight: 1.0;
 Self Damage: 0.5;
 }
}
 Items {
 Shootable: 0;
 Replace {
 item_armor_shard: "";
 item_armor_combat: "";
 item_armor_body: "";
 item_health_small: "";
 item_health: "";
 item_health_large: "";
 item_health_mega: "";
 item_quad: "";
 item_enviro: "";
 item_haste: "";
 item_invis: "";
 item_regen: "";
 item_flight: "";
 weapon_gauntlet: "";
 weapon_machinegun: "";
 weapon_shotgun: "";
 weapon_grenadelauncher: "";
 weapon_rocketlauncher: "";
 weapon_lightning: "";
 weapon_railgun: "";
 weapon_plasmagun: "";
 weapon_bfg: "";
 ammo_bullets: "";
 ammo_shells: "";
 ammo_grenades: "";
 ammo_rockets: "";
 ammo_lightning: "";
 ammo_slugs: "";
 ammo_cells: "";
 ammo_bfg: "";
 holdable_teleporter: "";
 holdable_medkit: "";
 team_CTF_redflag: "";
 team_CTF_blueflag: "";
 }
 Respawn {
 item_armor_shard: 25;
 item_armor_combat: 25;
 item_armor_body: 25;
 item_health_small: 35;
 item_health: 35;
 item_health_large: 35;
 item_health_mega: 35;
 item_quad: 120;
 item_enviro: 120;
 item_haste: 120;
 item_invis: 120;
 item_regen: 120;
 item_flight: 120;
 weapon_gauntlet: 5;
 weapon_machinegun: 5;
 weapon_shotgun: 5;
 weapon_grenadelauncher: 5;
 weapon_rocketlauncher: 5;
 weapon_lightning: 5;
 weapon_railgun: 5;
 weapon_plasmagun: 5;
 weapon_bfg: 5;
 ammo_bullets: 40;
 ammo_shells: 40;
 ammo_grenades: 40;
 ammo_rockets: 40;
 ammo_lightning: 40;
 ammo_slugs: 40;
 ammo_cells: 40;
 ammo_bfg: 40;
 holdable_teleporter: 60;
 holdable_medkit: 60;
 // special case, this is the return time when dropped
 // unfair? no, we use max(redflag, blueflag)
 team_CTF_redflag: 30;
 team_CTF_blueflag: 30;
 }
 Amount {
 item_armor_shard: 5;
 item_armor_combat: 50;
 item_armor_body: 100;
 item_health_small: 5;
 item_health: 25;
 item_health_large: 50;
 item_health_mega: 100;
 item_quad: 30;
 item_enviro: 30;
 item_haste: 30;
 item_invis: 30;
 item_regen: 30;
 item_flight: 60;
 weapon_machinegun: 40;
 weapon_shotgun: 10;
 weapon_grenadelauncher: 10;
 weapon_rocketlauncher: 10;
 weapon_lightning: 100;
 weapon_railgun: 10;
 weapon_plasmagun: 50;
 weapon_bfg: 20;
 ammo_bullets: 50;
 ammo_shells: 10;
 ammo_grenades: 5;
 ammo_rockets: 5;
 ammo_lightning: 60;
 ammo_slugs: 10;
 ammo_cells: 30;
 ammo_bfg: 15;
 }
}
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