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Старый 22.02.2012, 09:42   #241
Rivs
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Сообщение от tortunbator Посмотреть сообщение
Посмотрел, классно вы их уделали. Понравились твои прострелы из винтовки.
спасибо приятно
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Старый 22.02.2012, 16:25   #242
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Старый 23.02.2012, 11:40   #243
Dasreich
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По-нормальному не смог посмотреть,т.к. ресурс пипец какой медленный, но ник Диверсант, который комментатор произносил как Divercunt просто сделал мой день %)
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Старый 23.02.2012, 18:44   #244
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GAME OVER

Как и было обещанно, ладдер закрыт.

ROLadder.net - formerly the largest and most active Red Orchestra community for competitive gaming - will be closing its doors. This was neither a simple nor an easy choice and as such, we would like to offer an explanation as to our reasoning behind this decision.

ROLadder.net was founded in the summer of 2004 by Worluk and Yankee: passionate players of the UT2K3 mod Red Orchestra whom shared a vision of creating a website for the community and a platform for competition within the game.
Thanks to the immense work of many community members, the small project evolved to become the center of the Red Orchestra clan community. Larger multi-game competitors such as Clanbase, TWL and ESL were unable to establish themselves against the Red Orchestra specialist ROLadder.net. During the last seven years, ROLadder.net has hosted multiple ladders, leagues, nations' cups and winter cups. We have seen great matches, hot-tempered debates and the formation of strong friendships in our community.
With the release of RO:Ostfront's successor - Heroes of Stalingrad - and the assurances Tripwire Interactive, we expected that the community would be able to grow, resulting in greater competition and a better all-round experience for the clans involved. The RO:ladder staff decided to build an all-new website to bring the website up-to-date and lead ROLadder.net into a new era.

Before the release of RO2, it was the intention of ROLadder.net improve our relations with Tripwire Interactive and build a mutually beneficial bond, which would allow the site to quickly provide a stable and polished competitive arena. Despite numerous emails, IRC messages, tweets and forum messages, our various inquiries and requests were all either ignored or outright rejected.
Shortly after the release of the new game, the developers announced that they would be donating $12,000 prize money to the fledgling Scorched Earth Tournament. Although it is the prerogative of the developers where they spend their money, we at ROLadder.net are only human and were very disappointed to be overlooked as tournament hosts, particularly as we have tried hard to sustain and develop the community despite a lack of external assistance. Upon asking the developers if they were able to provide feedback on why ROLadder.net was not chosen to host the tournament, we were asked to stop insulting Tripwire in public and were subsequently considered 'persona non grata'.
The lack of co-operation from the developers made it very difficult to prevent resentment building up amongst the admin staff, many of whom felt insulted that the time and effort they had put into helping the community was being treated with such disdain.

Although it had become clear that future assistance from Tripwire was going to be absolutely minimal, we decided to continue working on ROLadder.net in the hope that the developers would eventually fulfil their ambitious pre-release claims.
It quickly became apparent upon release that the game was far from ready and even after several months, the game still lacked polish and critical features necessary for competitive matches. Numerous small bugs, free roaming of dead players, spawning on squad leader, the complete lack of the promised ROTV and demo recording presented a very tough challenge to overcome: a problem further compounded by the fact that the release state of the game led to a rapidly eroding player pool.
Furthermore, the RO2 SDK was unavailable at release and for months after, rendering it impossible for our staff to implement the desired features and bug fixes in lieu of developer assistance. Another problem caused by the unfinished state of the game at release was the complete inadequacy of the anti-cheat measures. Unfortunately, it was proven that the time and effort required to reliably identify and remove a dishonest player from the competition was so large that ROLadder.net was effectively unable to host any meaningful tournaments while the game remained in the same state.

To conclude, we regret that Red Orchestra 2: Heroes of Stalingrad was not the game we expected at release and certainly not a competitive platform due to numerous bugs, balance issues and short-sighted design flaws. These circumstances have left us with a shadow of the game we hoped to have six months ago. The ever-shrinking player base has caused many new and old clans to fold and activity has now reached an almost-total standstill. We do not think it is possible to keep the community alive with the game in its current state, the dwindling playerbase and a complete lack of developer support.

We have enjoyed our work with and for you: the ROLadder.net community. We would like to thank all admins, programmers, web designers, news posters, forum moderators and broadcasters at this point. Your great efforts and dedication to ROLadder.net have helped keep the site running for as long as it has. Finally, thanks to all participating clans and users who have taken in ROLadder.net competitions over the years: you formed the heart of the community and we are glad you came along for the ride.

"Game over, man! Game over!"
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Старый 23.02.2012, 18:56   #245
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The End.
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Старый 23.02.2012, 19:06   #246
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Вот так вот раз и всё?
То есть остался только паблик и pcw ?
Печально.
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Старый 23.02.2012, 20:10   #247
Dasreich
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Так всегда бывает если разработчики идиоты и не знают как надо работать с фанатами, которые играют уже по 7-8 лет. Ориентация на толпу петушни из КоД и прочего дала свой результат.

Ответ разработчиков, если кому интересно. Самое интересное, что одновременно с созданием темы, где был опубликован ответ разработчиков, была закрыта тема, где было написано объявление от РО ладдера. Так что на форуме для обозрения пользователей остается тема, где есть только точка зрения ТВИ. Стандартная ситуация для гейбара под названием ТВИ

By now many of you may have seen the news that RO Ladder is closing via a news post on their website. We are sad to see them go as RO Ladder has been a fixture in the community for a long time. What saddens me even more though is for them to take a parting shot on the way out, particularly one that is so full of flat out lies and distortions.

The posting on the RO Ladder website would have you believe that TWI blew off the RO Ladder crew, did absolutely nothing to support competitive play, did nothing to support anti-cheat, etc. All of these things couldn't be farther from the truth. First lets take a look at our relationship with RO Ladder.

From the early stage of development of the game we met with members of the RO Ladder team to formulate a plan for features to support competitive play. Our design for competitive play features was almost completely based off of feature requests by the RO Ladder team and documents that they gave us with their requests. In fact a large amount of development time was spent implementing these requests. Everything from spectating options, having options to modify the win conditions for territory mode, having the ability to force weapon and class levels to be equivalent, customizability of hud options, and more were all features requested by RO Ladder and implemented by TWI. In fact we implemented about 80% of the features that they requested before we shipped the game. Yes not all features requested and planned for were able to be implemented by launch. This is the reality of game development - you can't do everything you want to do before shipping the game or you will never ship the game. And many more came on line after shipping including server side demo recording, server side screenshot capability through anti-cheat, special specating modes to support shoutcasting of matches, and more.

I have the utmost respect for many of the crew at RO Ladder. But the sad truth of the situation is that there are a few members of the RO Ladder team who are very unprofessional to the point that it made us not want to deal with them. A prime example of this was when the Scorched Earth tournament was announced. For some reason some of the RO Ladder guys jumped to the conclusion that we were only going to support the Scorched Earth tournament and took to the internet in full on flame mode. In reality we had budgeted money to support both a Scorched Earth tournament AND an RO Ladder tournament, and were just waiting to hear from the RO Ladder guys to work out the details.

Unfortunately the actions of some of the RO Ladder members just took a turn from the worse from there. One members started an "I hate Ramm" group on Steam solely dedicated to hating on me and Tripwire. Additionally some of the RO Ladder crew had decided that the best way to get what they want from Tripwire is to publicly flame me and the company as often as possible.

Over 5 months ago I talked to the leadership of RO Ladder and let them know despite the actions of some of their members that we would still like to work with them. I let them know if they could get their staff's flaming under control (i.e. take down the "I Hate Ramm" Steam groups, etc) and have their staff get with me to work out the issues that we would be happy to sponsor a tournament with them. They said they would do this, but they never did get back in touch with me after that.

Again a few weeks ago when rumors started going around that RO Ladder would be closing down I once again reached out personally to the leadership of RO Ladder and let them know that my offer still stood, and that we still had money set aside to sponsor their tournament. This e-mail also went unanswered.

At the end of the day I am very sad to see them go. It seems to me that in the case of RO Ladder a few bad apples have ruined it for their whole team which has hurt the clan community due to the actions of a few misguided individuals. From our side, we just can't work with people that are essentially slapping us upside the head with one hand, and then putting the other hand out asking for money. It would be like punching your girlfriend in the face and then asking her to give you a kiss right after - it just doesn't work.

From our end we'll continue to do what we can to support the clan and competitive community. The $12,000 Scorched Earth tournament is down to the finals and will be coming to a climax soon. We'd be happy to get behind any ladders/clan systems that approach us so people should definitely contact us if they've got ideas. We've got big plans for the game moving forward, much of which we've been sharing with the community. The ride for RO2 has just begun and things are just going to get more interesting from here.

Последний раз редактировалось Dasreich; 23.02.2012 в 20:43.
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Сказали спасибо (2):
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Старый 23.02.2012, 20:47   #248
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Конечно интересно.Спасибо.

Preadator добавил через 4 Мин. и 44 Сек.

Идиоты.

Последний раз редактировалось Preadator; 23.02.2012 в 20:47. Причина: Двойной ответ
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Старый 24.02.2012, 02:47   #249
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несколькими постами ниже в той же теме: [Только зарегистрированные и активированные пользователи могут видеть ссылки. ]

почти наверняка это о дп

Последний раз редактировалось THD; 24.02.2012 в 03:01.
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Старый 24.02.2012, 06:37   #250
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это его мысли в слух или вам реально предъявили?
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Старый 24.02.2012, 09:11   #251
Dasreich
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несколькими постами ниже в той же теме: [Только зарегистрированные и активированные пользователи могут видеть ссылки. ]

почти наверняка это о дп
так там еще поляки высказывались аналоично, что в SE были подозрения, а т.к. демо нет, то и суда нет. Тоже про дп ?
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Старый 24.02.2012, 10:50   #252
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Scorched Earth tournament
Че уж сразу не вселенского масштаба?))) Боитесь что у инопланетян читы круче?))
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Старый 24.02.2012, 11:08   #253
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так там еще поляки высказывались аналоично, что в SE были подозрения, а т.к. демо нет, то и суда нет. Тоже про дп ?
Так это поляки и есть.
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Старый 24.02.2012, 11:10   #254
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ну практически напрямую heniu обвинил dP в мошенничестве. А организаторы турнира походу и не делали демо и скриншоты из pb.
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Старый 24.02.2012, 11:26   #255
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бле, надо было читирить

Из конструктива - "почему разрабы геи?" тема перешла в - "почему они не такие плохие ? И почему роладдер хамло и уроды"
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